﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RayDen.Library.Components;
using RayDen.Library.Components.Surface;
using RayDen.Library.Entity;
using RayDen.Library.Entity.Scene;

namespace RayDen.RayEngine.Managers
{
    public class DependencyManager
    {
        private static readonly DependencyManager instance = new DependencyManager();

        public static DependencyManager Instance
        {
            get { return instance; }
        }

        private DependencyContainer dependencyContainer;

        public DependencyManager()
        {
            
        }

        public IMaterialLibrary<ISurfaceMaterial> GetMaterialPlugin(MaterialInfo[] m)
        {
            return new MaterialPlugin().GetLibrary(m);
        }




    }
}
